For Holy Terra Because space is scary

13Oct/113

Corbulo WIP

Not done with the painting, but he's shaping up nicely.  The chalice and blood drop on his knee are Green Stuff.

 

Corbulo

Click to enlarge

6Jun/119

In Which My Writing Is Savaged

I don't get involved in online contests very often, but the 2010-2011 Winter Contest over at Astronomican.com caught my eye, because it had a fiction category as well as painting and modeling.  I'm not bad with putting pen to paper (or fingers to keys, as the case may be). As I was well into a writing frenzy already, I figured I'd give it a go.  My last post, all 12,000 words of it, was the result of that effort.

Let's not concern ourselves with why on June 6th I have just learned the results of a contest that ended on February 28th, and get right to what the person judging the contest said about my entry.  I've taken the liberty of annotating:

PLOT: 6/10. Something about the set-up screams Brothers of the Snake: there’s heavy storming, there’s unseen daemons lurking, and we spend most of the story waiting in suspense for the action to pick up. They’re even Khornate! The ultimate goal of destroying a portal of apocalyptic potential is also horrendously overused – Mass Effect, DOOM, The Elder Scrolls, Baldur’s Gate… you get my point, really.

I wasn't going for Citizen Kane. The ultimate goal of destroying a portal is pretty much the way things go every. single. time. the Adeptus Astartes meet Chaos. I wasn't as concerned with the "what we're doing" as I was with the "what's happening while we're doing it." I'd also like to point out that I've never read Brothers of the Snake, so apologies for coming up with a plot-line similar to another one in the vast 40K universe.

STORY ASPECTS: 7/10. Space Marines are done to death as main characters. Before I go further though, I feel the need to point out that jump packs are most definitely not jetpacks! They are limited to short-range “jumps,” hence the name – you don’t go flying across the fields of battle like a Dragonball character; you leap, screaming at your foe, and then promptly drop atop him, squash him like a cockroach – so needless to say, it doesn’t make for pleasant transport. I would now, however, like to draw attention to the depiction of the Marines, the Blood Angels as they are: they are all named in the very Blood Angel-y fashion I’ve come to know, with that Italian zest in it. However, sarcasm such as that in the beginning, among Marines, is very strange.

Remember that first line, "Space Marines are done to death as main characters."
Yes, I know what jump packs are. Considering the fluff that I have read about them, and precisely what is described in various Space Marine codexes, I don't think I used them incorrectly at any point. I may have made a few stretches under dramatic license, but I'd love to see where the judge though I was obviously misusing them. These are the same jump packs that allow Space Marines to drop from Thunderhawks and still have enough fuel to wade into combat, correct?
Finally, Space Marines are not allowed to be sarcastic, apparently. ALL GRIMDARK, ALL THE TIME, and I suppose I have failed at that.

FORMAT: 7/10. Overall, the formatting is good… though I would have a word over the fact that it uses double-spaced page-break. I find it quite painful to format something in such a way, as it practically doubles the size of the story on-paper. I know that the gain there is that it makes things “easier to read” by replacing indentations, but really – anyone who is actually reading attentively should either be able to drop from line-to-line or at least keep track of his place. There are problematic areas from place to place as well, where the layout breaks down: After the second page, the little numbers indicating which part of the story we’re in go from being double-spaced to directly above the next paragraph, which is really sort of strange. The spacing also goes wonky elsewhere, such as a triple-space located just before the start of part 5. Another glaring gear-grinder I have – perhaps a tad personal – is that the ship-naming does not follow standard format, ie. italicizing the ship’s nomenclature.
And, so much is off when the warpgate is introduced: that the observation equipment all operates properly in the presence of warp-beings, that the warpgate is described as a “portal” off the bat, and that the Bloodletters have not come crashing through the walls to kill them..
Know this, though: it took me upwards of four years to realize that I needed to use a comma at the end of a quote. If you’ve really been writing for so little time that you belong in the Acolyte’s category, you’ve definitely got the edge on me. Stupid old me. I suppose this makes up for some questionable uses of the hyphen to form conjunctions, even though the proper usage breaks down at times when mention is not being directly made that a person is speaking.
Lastly, repetition: I saw a couple phrases repeated within mere sentences of one-another.

I use Word 2007 to write. Word doesn't particularly like single-spacing paragraphs with indentation, hence the double-spacing. The other spacing complaints must have come from the way the story was delivered, because they don't exist in my copy. Same with the italicization - it's correct in my copy - although, to be honest, I'm not sure if he's complaining that I didn't italicize, or that I did and wasn't supposed to (which would be wrong on his part).
That part about the warp-gate sounds like it belongs in a different category, and again, I apologize for not using the Black Library-approved descriptions for every last bit of minutae. Damn facts, always getting in the way of my story!
I have no idea what the judge is getting at with his comma at the end of a quote thing. Is he being sarcastic and saying that I'm doing that wrong, or is he questioning if I've ever written before? I hope he realizes that it's possible for someone to be a novice writer and still understand grammar rules. I also get the feeling that there's a bit of a disconnect between British English and American English, which may account for some of these issues.
I don't have a professional editor. I do my best, but sometimes things slip through the cracks. Even if I did have a paid editor, they're not always perfect, either. For instance, I doubt George R. R. Martin actually intended Ser Axell to propose that they "rape their windows and put their children to the sword," but hey, Martin writes some crazy sex scenes, so maybe Axell is a fenestrophile.

THEME-ADHERENCE: 1/10. The story is about Space Marines – worse than that, Blood Angels. The size and prestige of a Space Marine Chapter guarantees that each soldier is remembered and honored for centuries to come, and the venerability of the Blood Angels leads them to even greater feats of ancestor-worship. Making things so much, much worse… they’re a Space Marine Sergeant and Chaplain! Everyone and their sister’s dog’s puppy is going to know that they did heroic things for the next millennium to come!

This is me crying foul. 1/10?! Remember above, when he said "Space Marines are done to death as main characters?" Yeah, I think there may be some bias here. Out of twelve total fiction entries, mine was one of only two to feature Space Marines. There were assassins, grots, guardsmen, some Fantasy characters, even a sword, but I was stupid enough to use the overused Space Marines. Well, maybe stupid isn't the right word, because the winning entry in the Master category featured an ULTRAMARINE as the unsung hero. Specifically, the judge said of that character "The Ultramarine may be named a hero by his Chapter, but this fellow was essentially nameless to the Space Marines, and will have no name aside from the courtly gossip of the day among the Dark Eldar."

Allow me to defend my choice: Name the number of famous grots. Managed to get past three fingers? Probably not (to be fair, they can't count that high, either). Not to denigrate the great grot-based stories, but the theme was "Unsung Heroes." That's basically starting with a 10-point lead. Of course grots are unsung heroes. On the rare occasions when they do manage to get heroic, no one notices. I spent a good deal of time trying to figure out how the most heroic of the heroic in the Warhammer 40,000 universe could ever be an "unsung hero." Were my characters forgotten? Were the deeds of their service unrecorded? Probably not, but that's not what my story was about. In their service record, in the Book of Blood, the last entry for all seven of them is "Missing in action, presumed killed, Haerid Prime," not a five-page litany of the way they bravely sacrificed themselves to save an entire world and most of an entire company. In that moment, in the context of the story, they were heroes and their heroism went completely unrecorded. Of course, if the judge didn't pick up on that, then I suppose I have failed in that regard, so maybe I only deserved one out of a possible 10 points. Maybe I should have made my unsung hero Marneus Calgar.

OVERALL RATING: 6/10. An interesting read, though I think its length detracts from its value. Halfway through, despite the fact that it should be intensifying, it suddenly becomes much less engaging.

Well, at least it was an interesting read. Yes, it was one of the longer pieces. The minimum allowable was 1,000 words, and while I could easily have told a story in that length, I chose to go longer. I'm not sure why the judge thought it got less engaging at the halfway point, but again, he's the judge.

My overall score was 27 out of 50. The average out of all seven in the Acolyte category was 30.

3Jun/110

Angel’s Fall

This is the piece that I submitted for Astronomican's 2010-2011 Winter Contest. The theme was "unsung heroes." Prepare for 12,000 words of Blood Angels 8th Company fluff.

Tagged as: Continue reading
24May/110

Rolling the Dice

Prior to Saturday's tournament at Alternate Universes, we decided that opponents that were Raptured mid-game would count as being tabled.  Also, I was fully intending to claim their army for myself.  Unsurprisingly, no one in attendance was whisked away on a sunbeam.  I did win the Rapture-time round though.  Turns out it was my only win of the day.

Here was my list:

HQ
250 Mephiston (riding in Stormraven 1)
250 Honour Guard - Blood Champion, Pair of Lightning Claws, Power Fist & Infernus Pistol, Power Weapon & Chapter Banner
66 Razorback - Heavy Bolter, Extra Armour, Searchlight

Troops
230 Assault Squad x10 - Jump Packs, Sergeant w/Power Fist, Meltagun, Flamer (Deep Strike)
135 Assault Squad x5 - Sergeant w/Power Fist, Meltagun
31 Razorback - Heavy Bolter, Extra Armour, Searchlight
153 Assault Squad x6 - Sergeant w/Power Fist, Meltagun (Deep Strike)
153 Assault Squad x6 - Sergeant w/ Power Weapon, Infernus Pistol (riding in Stormraven 2)

Elites
65 Sanguinary Priest - Power Weapon (riding with squad in Razorback 2)

Fast Attack
235 Vanguard Veterans x5 - Sergeant w/Power Fist, 4 Power Weapons (Deep Strike)

Heavy Support
216 Stormraven - Extra Armour, Searchlight
216 Stormraven - Extra Armour, Searchlight

The first round was an unmitigated disaster from the very beginning.  I later quipped that I lost it by one die roll, but unfortunately, that die roll was to determine who went first.  I drew against Derek's beastly Grey Knights list that would finish the day 3-0. The mission was Pitched Battle with four objectives.  Even setting up with all of my vehicles in cover, he managed to blow up both Razorbacks and Mephiston's Stormraven and immobilize and shake the other Stormraven - all before I had a chance to move.  That was pretty much game.  That I managed to hold him off for four turns was at best a moral victory.  On my turn, I managed to pop his Land Raider, but  I didn't realize that he had psyk-out grenades on his Paladin squad until just before I declared my assault with Mephiston.  Seven Paladins and Draigo going before Meph was a recipe for a dead Meph, so I managed to turn and head for another Terminator squad.  Mephiston wound up making his points back by slaughtering five Terminators and a Dreadnought, but that was about it.  Everything from Deep Strike came in on target, but it was completely ineffective when it got there.  At one point, the Paladin squad failed five consecutive armor saves (that's five 1's in a row) - and made all five FNP checks.  That was the kind of rolling I was up against.  I made not a single cover save, and at one point failed five out of 3+ armor saves in a single roll.  My dice didn't just abandon me, they were claimed by the Inquisition and branded me a heretic.  I brought down a Land Raider, Stormraven, Dreadnought, Terminator squad, and a single Paladin, and still got tabled.   Grey Knights are beastly.

Round 2 was a much more effective battle, and my first experience fighting Space Wolves.  There was a point prior to starting this blog when I was wavering between Blood Angels and Space Wolves, and I have been questioning that decision ever since.  The model range is awesome, and I could have had so much fluffy fun with them.  My opponent has some beautifully painted Sons of Russ, and won best painted.  In fact, all of my opponents took a prize in this tournament - Best General, Best Painted, and the tournament's Random Prize (the AOBR Deffcoptas).  The match was a back-and-forth bloodbath, which made sense being Dawn of War/Annihilation.   At no point did I ever feel I was losing or in position to lose, but neither did I feel like I was winning, either.  It was definitely a solid match.  In the end, I wound up losing by a single Kill Point.

Round 3 was against Hive Fleet Grendel in an interesting mission.  Spearhead/Annihilation, and at the start of every player turn, that player could remove one of their non-engaged units from the board and deep-strike them anywhere.  I was an idiot and held my Vanguards in reserve, but they came in on Turn 2 and did this twice, getting the charge all three times.  The Stormravens hung back and blew holes in Monstrous Creatures with Bloodstrike missiles, which made the cleanup a lot easier.  Ryan used the Deep Strike on his Zoanthropes, who then tried to lance my Stormraven.  Meph's psychic hood took care of one shot, and the other two wound up simply shaking it.  Meph jumped out and assaulted the 'thropes, merrily hacking away at them for a few turns while they made 3+ saves.  A mass of hormagaunts jumped on him, but my Vanguards jumped on them in turn.  Kill Points didn't do his army any favors, because his Tervigon spat out three more of them before I got there.  The game ended after turn 5, 19 kill points to 6 for my only win of the day.

The takeaway is that I still have some tweaking to do to this list.  Deep Strike worked out exceptionally well, and I managed my charges well.  I think I might try to find the points for a second squad of Vanguards instead of having a 10-man jump squad.  That will whittle my troops choices down a bit, but the Vanguards are definitely deadly.

5May/112

More list testing


After the disastrous Death Company point-sink experiment, I decided to throw a major change-up on my list and head in a direction I'd not gone in yet.  All of my Assault marines are magnetized to allow me to field them on foot or jump pack, but (previous list aside), I typically only field one jumper, preferring Land Raiders and Razorbacks.

So, following the jump list, I decided to keep a bunch of jumpers, but 'mech it up:

HQ
250 Mephiston
100 Librarian - Shield of Sanguinius & Unleash Rage
250 Honour Guard - Blood Champion, Pair of Lightning Claws, Power Fist & Infernus Pistol, Power Weapon & Chapter Banner
275 Land Raider Crusader - Extra Armour & Multi-melta

Troops
230 Assault Squad x10 - Jump Packs, Sergeant w/Power Fist, Meltagun, Flamer
125 Assault Squad x5 - Sergeant w/Power Weapon, Meltagun
20 Razorback - Heavy Bolter
125 Assault Squad x5 - Sergeant w/Power Fist
115 Assault Squad x5 - Sergeant w/ Power Weapon

Elites
65 Sanguinary Priest - Power Weapon

Fast Attack
235 Vanguard Veterans x5 - Sergeant w/Power Fist, 4 Power Weapons

Heavy Support
230 Stormraven - Extra Armour & Locator Beacon
230 Stormraven - Extra Armour & Locator Beacon

 

The two 5-man jump squads ride in the Stormravens.  The Priest rides with the other 5-man squad.  The Librarian rides with his Honour Guard in the Land Raider.  The Vets and the 10-man jump squad arrive via Deep Strike, and Mephiston rides alone.

I tested this list last night against Steve's Chaos list, and it performed very well despite losing what would normally seem to be key components.  Mephiston went down early after I couldn't pop the closest tank with shooting, leaving him to assault it and then eat plasma and melta death.  Daemonettes finished him off in assault.  My Honour Guard also bought the farm after the Novitiate became a warp spawn and the rest of the squad got noise-blasted into paste.  However, the rest of the list did its job with pride.  The Vets came in on target and wrecked three squads all by themselves before being dropped by a Lord (but held the Lord up long enough for my Librarian to charge in and force-weapon it to death).  They easily made their points back, and the locator beacon made sure they went where I wanted them to go.  It was a Capture & Control mission, and I won with both objectives.  If it had been kill points, I'd have won that way, too, losing only four and taking out at least ten.

Of course, this means I'm going to need some Vanguard vets.  I used my Death Company as proxies, and they're not quite WYSIWYG.  While they're not 8th Company, they're not totally un-fluffy for my army.  I mean, heck... they heroically intervened moments after Mephiston went down screaming.  What better time for the 1st Company to come in than when all seems lost?

Edit:  I can't math.  15 points *4 power weapons is 60 points, not 45.  So I dropped the Extra Armour on the Razorback.

Edit: I seriously can't math.  No wonder this list did so well - it's 2250 points, not 2000.  I fail at Excel.  Back to the drawing board.

Tagged as: 2 Comments
3May/113

Maximum Wreckage

Last week I posted a new all-jumper list that I was planning to try out.  It wasn't the best list design, but I was hopeful that I could make it work.  I said "That Death Company is a massive points sink, close to a quarter of my army (not counting the Dread).  If it doesn't go off right, I'm pretty much screwed."

Funny story:  It didn't go off right, and I got tabled in three straight matches.  Turn 5 against Lee's Orks, turn 6 against Jay's Iron Hands, and Turn 4 against Lovell's 'Nids (earning some much-deserved vengeance for me tabling him the last time we played).

This list was downright awful.  If I go 0-3, I'm having a bad day and I can blame myself.  Tabled in three straign, and the only blame I assign myself is making a horrible list.  Yes, I made a few mistakes here and there, but nothing was going to save this list.  Adding insult to injury, my dice abandoned me from the outset.

Against Lee's Orks, there was a massive battle in the center of the table that involved a horde of Nobz and Boyz, my Death Company, Honour Guard and an Assault Squad.  The DC got whittled down by Orky firing and a Deffrolla which I failed to Death or Glory with an infernus pistol.  While that combat lasted the majority of the game, the DC Dread managed a whopping two kills through five rounds of assault.  Two.  And the generated attacks both failed.  Lemartes, after taking a wound in all three games, managed to hit two out of 6 attacks (including master-crafted rerolls) and wound once, every single time he swung.  Not like 3 out of 5, 5 out of 5 times. This list was so bad, at the end of the third game, I was wondering if I was going to be disappointed by not getting tabled, but Lovell took care of that.  The major mistake I made in that game (accidentally wiping out a squad with firing before I could assault it) wouldn't have mattered - I lost that one 9 kill points to 1.  The closest I came to not dying was the second round against Jay.  At the end of Turn 5, I was up 1 objective to none.  At the end of turn 6, I was toast.

However, kvetching aside, I had a lot of fun.  Good company, fun games, and heck, by the end, the sheer ignominy of defeat was laughable for all involved.

So, the moral of this story:  do not put 765 points into 8 units with one 4+ invulnerable save and expect it to do anything other than crash, burn, and leave your army stranded.

26Apr/112

Blood Angels list testing

For this month's tournament at Comics & More Plymouth Meeting, I'm bringing the Blood Angels.  I'll be testing this list tomorrow:

HQ
125 - Librarian (Jump Pack, Shield of Sanguinius, Unleash Rage)
300 - Honor Guard (Jump Packs, Champion, Chapter Banner, Pair of Lightning Claws, 2 Power Weapons, Power Fist, Infernus Pistol

Troops
235 - Assault Squad x10 (Jump Packs, Flamer, Meltagun, Sergeant w/Thunder Hammer)
245 - Assault Squad x10 (Jump Packs, Flamer, Meltagun, Sergeant w/Power Fist and Infernus Pistol)
235 - Assault Squad x10 (Jump Packs, Flamer, Meltagun, Sergeant w/Power Fist and Combat Shield)
425 - Death Company x6 (Jump Packs, Lemartes, Power Fist, Thunder Hammer, 2x Power Weapon, Infernus Pistol)
125 - Death Company Dreadnought (Blood Talons)

Elites
95 - Sanguinary Priest (Jump Pack, Power Weapon, Meltabombs)

Heavy Support
215 - Stormraven Gunship (Extra Armour)

2,000 points

Death Company rides in the Stormraven, priest runs with the Thunder Hammer, libby runs with the Combat Shield.  While everything can deep strike, I'm not likely to play it as a DoA list, because I'm not a big fan of Deep Striking, because I don't really see the tactical value, even if I'm only rolling d6 to scatter.  I drop in with assault units that can't assault?  I have to be within 12" in order to shoot with them when they come in, which puts me in assault range?  This army lives and dies by controlling the charge.  I'd rather put everything on the board and move on my own terms.

Originally, I had another priest in there, and the assault sergeants all had power fists and pistols, the third squad was nine men, and the Death Company had a few less weapons.  This configuration gives me the same amount of models with one less kill point, and adds a little more punch to the assault squads while sacrificing the extra FNP/FC bubble - of course, I'll still have two, one of which can't be targeted in close combat, and another unit that comes standard with it, so I don't think that priest is a big loss at 90 points.

I've never rolled Lemartes before, so this should be interesting.  That Death Company is a massive points sink, close to a quarter of my army (not counting the Dread).  If it doesn't go off right, I'm pretty much screwed.

Tagged as: 2 Comments
1Apr/110

4000 points per side, Angels and Tau and Orks gonna die!

Matt brought his Tau, I brought my Blood Angels, and Jack and Lee brought Orks.  No sense in running two games, so we paired up and threw down!

11Mar/110

Blood Angels Tank Column

Blood Angels Tank Column

Click to enlarge

(Note, the rear two tanks are still works in progress.)

Baal Predator Fidelus and Razorbacks Eas In Crucem and Saevio Angelus cross the Ingeltos River into Port Barston at the beginning of the Haerid Prime campaign.  Fidelus was responsible for breaking the forward command headquarters of the rebel faction, which allowed the Eas In Crucem to deliver the Death Company close to the rear.  Assault Squad Quartus Æolus followed them in Saevio Angelus and ensured that their sacrifice was capitalized upon.  The three members of the Death Company produced a 48-1 kill ratio, while Sergeant Æolus and his squad provided cover fire.  By the time the Death Company had been brought down, the entire Western command structure had been left in disarray.

Assault Squad Quartus Leander arrived via Stormraven with Brother-Priest Lombrec and joined with the rest of Assault Squad Quartus.  Together, the squad and three tanks harried the Western flank before eventually joining up with the main strike force.

7Mar/110

Blood Angels 8th Company Honor Guard

Blood Angels 8th Company Honour Guard

Click to enlarge

Veteran Sergeant Enteron commands the Bloodblade's honour guard, and is tasked with the protection of Captain Zedrenael or whatever commander is currently leading the 8th Company's major strike force engagement.  Enteron was Zedrenael's squad corporal through 73 engagements and 5 different postings, up through and including their time together as members of the 1st company.  When Zedrenael was promoted to Captain of the 8th Company, he immediately selected Enteron as his Honour sergeant.

Enteron is joined by Blood Champion Dracian, Sanguinary Novitiate Peras, Standard Bearer Jothan and Honour Guardian Andrellus.  Peras was assigned by the Apothecarium to the 8th Company, and is nearing promotion to the priesthood.  Jothan and Andrellus formerly served as assault sergeants in the 8th Company and 3rd Company, and were selected by Enteron personally to serve in the Honour Guard.  Dracian has served under five different captains as Blood Champion and is sought after by many commanders.  His latest posting was by request, as he wishes to help the chapter's younger members become the warriors that Baal needs them to be.