For Holy Terra Because space is scary

5May/112

More list testing


After the disastrous Death Company point-sink experiment, I decided to throw a major change-up on my list and head in a direction I’d not gone in yet.  All of my Assault marines are magnetized to allow me to field them on foot or jump pack, but (previous list aside), I typically only field one jumper, preferring Land Raiders and Razorbacks.

So, following the jump list, I decided to keep a bunch of jumpers, but ‘mech it up:

HQ
250 Mephiston
100 Librarian – Shield of Sanguinius & Unleash Rage
250 Honour Guard – Blood Champion, Pair of Lightning Claws, Power Fist & Infernus Pistol, Power Weapon & Chapter Banner
275 Land Raider Crusader – Extra Armour & Multi-melta

Troops
230 Assault Squad x10 – Jump Packs, Sergeant w/Power Fist, Meltagun, Flamer
125 Assault Squad x5 – Sergeant w/Power Weapon, Meltagun
20 Razorback – Heavy Bolter
125 Assault Squad x5 – Sergeant w/Power Fist
115 Assault Squad x5 – Sergeant w/ Power Weapon

Elites
65 Sanguinary Priest – Power Weapon

Fast Attack
235 Vanguard Veterans x5 – Sergeant w/Power Fist, 4 Power Weapons

Heavy Support
230 Stormraven – Extra Armour & Locator Beacon
230 Stormraven – Extra Armour & Locator Beacon

 

The two 5-man jump squads ride in the Stormravens.  The Priest rides with the other 5-man squad.  The Librarian rides with his Honour Guard in the Land Raider.  The Vets and the 10-man jump squad arrive via Deep Strike, and Mephiston rides alone.

I tested this list last night against Steve’s Chaos list, and it performed very well despite losing what would normally seem to be key components.  Mephiston went down early after I couldn’t pop the closest tank with shooting, leaving him to assault it and then eat plasma and melta death.  Daemonettes finished him off in assault.  My Honour Guard also bought the farm after the Novitiate became a warp spawn and the rest of the squad got noise-blasted into paste.  However, the rest of the list did its job with pride.  The Vets came in on target and wrecked three squads all by themselves before being dropped by a Lord (but held the Lord up long enough for my Librarian to charge in and force-weapon it to death).  They easily made their points back, and the locator beacon made sure they went where I wanted them to go.  It was a Capture & Control mission, and I won with both objectives.  If it had been kill points, I’d have won that way, too, losing only four and taking out at least ten.

Of course, this means I’m going to need some Vanguard vets.  I used my Death Company as proxies, and they’re not quite WYSIWYG.  While they’re not 8th Company, they’re not totally un-fluffy for my army.  I mean, heck… they heroically intervened moments after Mephiston went down screaming.  What better time for the 1st Company to come in than when all seems lost?

Edit:  I can’t math.  15 points *4 power weapons is 60 points, not 45.  So I dropped the Extra Armour on the Razorback.

Edit: I seriously can’t math.  No wonder this list did so well – it’s 2250 points, not 2000.  I fail at Excel.  Back to the drawing board.

  • baalirock

    Yeah, this looks like it will add a lot more survivability to your troops, while still letting you keep your CC punchiness. Looking forward to helping test this one out…

    • http://redangels.bagosy.com Paul Bagosy

      It definitely did both of those. It allows me to control the charge a lot better. Here was one set-up:
      8-man Noise Marine squad with Lord in ruin along side two Obliterators. I had a Stormraven about 10 inches from them, and the Land Raider close by. The Raider moved in and dropped off the Honour Guard. My 10-man squad dropped in right in front of the Stormraven, which then moved off to the side and dropped the 5-man PW squad. The 10-man squad shot at the Oblits to whittle them down to 1, and the Honour Guard shot at the Noise Marines. Then the HG and PW squad assaulted into everything.

      I managed to eventually win that, but it got off to a hairy start when I rolled snake eyes for the Honour Guard charging into cover. Under non-cursed dice circumstances, I would have charged in with a boatload of attacks, and had I failed to wipe everything, I would have had another 10-man squad ready to charge on the following turn.